# Anti-Maker

The system **Anti-Maker War** was developed to **inhibit the use of "makers"** (low-level characters used to block passages or sabotage battles) in direct wars and prevent the blocking of important PvP areas, ensuring greater **fairness and fluidity** in disputes between guilds.

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### 🚫 System Objective

* **Prevent blocking with makers** in war zones or hunting areas.
* **Allow guilds at war to remove makers** (low-level characters) without suffering unfair penalties.
* **Preserve clean and competitive PvP**, without preventing the legitimate use of characters in real battles.

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### ✅ How Does It Work?

A player may attack and kill a low-level character **without penalties** (without the attacked losing experience or level), **provided that all the conditions below are met**:

1. **The aggressor must be a member of a guild.**
2. **The aggressor must have at least 5 members of their own guild on screen**, including themselves.\
   ⚙️ *Note*: Members will be counted within up to **2 floors above or below** the aggressor's position.
3. **The aggressor's guild must be involved in any war (war)**.
4. **The aggressor must be at least double the level of the attacked character**.
5. **The attacked character cannot be in the same guild**, nor in guilds at war with the aggressor's guild.
6. **The attacked character must not have any skull** (white or red skull).
7. **The player** **attacked cannot be higher than level 150**.

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### ⚠️ Important:

* ✅ **The attacked player will not lose experience or level** when dying under the system conditions.
* ✅ **They will be teleported directly to the temple**, without losses.
* ⚔️ **The aggressor will receive a white skull** and **1 minute of PZ Lock** for attacking the protected (like any normal attack), even without frag punishment.
* ❌ **Players who abuse** the system to hunt weak players **outside of war context** may be **banned after Staff review**.

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### 🛡️ Summary of Conditions:

| Condition                                                      | Mandatory? |
| -------------------------------------------------------------- | ---------- |
| Aggressor is from a guild                                      | ✅ Yes      |
| Aggressor's guild is at war                                    | ✅ Yes      |
| Have at least 5 guild members on screen (same floor or ±2)     | ✅ Yes      |
| Aggressor is double the level of the attacked                  | ✅ Yes      |
| Attacked is not in the same guild or at war with the aggressor | ✅ Yes      |
| Attacked does not have a skull                                 | ✅ Yes      |

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This system aims to maintain **balance in wars** and **ensure the flow of real PvP**, eliminating the abuse of makers for blockages and unfair advantages.
