πŸ’£Spells

In Exordion, to ensure a fairer and more balanced game, we made specific adjustments to each vocation. Below, you can find a summary of the main changes and improvements implemented for each class.

βš”οΈ General information:


πŸŒ€ Mages (πŸ§™ Sorcerers & 🌿 Druids)


πŸ§™ Sorcerers

  • Buff to the Exevo Flam Hur (Fire Wave) spell:

    • Increased area (covers more SQMs);

    • Damage and mana cost proportional to 60% the Energy Wave spell.


🌿 Druids

  • In addition to being able to cast Icicle and Avalanche, Druids have adapted spells:

Spell
Mana Cost
Description

exana sio

30

Heals 50% of the effect of Exura Sio.

exevo frigo hur

200

75% of the damage of Mort Hur.

exevo gran mas pox

600

75% of the damage of UE (physical damage).


🏹 Paladins

  • Paladins gained new weapons, new ammunition and also new spells:

Spell
Mana Cost
Description

exevo con hur

150

Conjures 8 Sniper Arrows.

exevo con mas

500

Conjures 12 Diamond Arrows.

exori san

40

Spell of type Strike (targetable).

exevo mas san

250

Area spell.


πŸ›‘οΈ Knights

  • Spell Exori adjusted: now activates the elemental damage of the equipped weapon.

  • Exori also has percentage mana cost (35%), with no minimum cost.

  • Knights received adjustments to known spells and new spells:

Spell
Description

exori

35% of total mana and activates the weapon element.

exori hur

Spell of type Strike (targetable).

exeta res

Provokes creatures with a duration of 8s (monsters do not flee).


🏠 Rookstayers (no-vocation)

  • Players residing in Rookgaard can also cast some specific spells, maintaining a complete gameplay experience.

utevo lux

exiva

exani tera

exani hur

utani hur

exura min

exura med


πŸ”₯ Mana Cost Adjustment – Spells with Percentage Cost

Why did we adjust? With the introduction of staffs and the enchantment Mana Leech, mages (Sorcerer and Druid) had a sustain far superior in the endgame. To balance this, some spells now cost a minimum mana value or a percentage of the total mana, whichever is greater.

⚠️ Important: These changes mainly affect players starting from level 160.

Spell
Minimum Mana
Percentage Mana

Energy Beam (exevo vis lux)

100

2%

Fire Wave (exevo flam hur)

150

3%

Great Energy Beam (exevo gran vis lux)

200

4%

Energy Wave (exevo mort hur)

250

5%

Ultimate Explosion (exevo gran mas vis)

800

16%

Ice Wave (exevo frigo hur)

200

4%

Poison Storm (exevo gran mas pox)

600

12%

Practical example:

  • If a character has 1,000 mana, the Ultimate Explosion will cost 800 mana (because 16% of 1,000 = 160, less than the minimum cost).

  • If the character has 10,000 mana, the spell will cost 1,600 mana (16% of 10,000), because it is greater than the base cost.


These changes ensure a fairer combat, balancing the power of the vocations at different stages of the game.

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