π£Spells
In Exordion, to ensure a fairer and more balanced game, we made specific adjustments to each vocation. Below, you can find a summary of the main changes and improvements implemented for each class.
βοΈ General information:
For the complete list of spells and runes, access here.
For information about regeneration, check here.
π Mages (π§ Sorcerers & πΏ Druids)
Strike-type spells are now targetable (aimed directly at a target).
Implemented percentage mana cost system (see details at the end of the page).
π§ Sorcerers
Buff to the Exevo Flam Hur (Fire Wave) spell:
Increased area (covers more SQMs);
Damage and mana cost proportional to 60% the Energy Wave spell.
πΏ Druids
In addition to being able to cast Icicle and Avalanche, Druids have adapted spells:
exana sio
30
Heals 50% of the effect of Exura Sio.
exevo frigo hur
200
75% of the damage of Mort Hur.
exevo gran mas pox
600
75% of the damage of UE (physical damage).
πΉ Paladins
Paladins gained new weapons, new ammunition and also new spells:
exevo con hur
150
Conjures 8 Sniper Arrows.
exevo con mas
500
Conjures 12 Diamond Arrows.
exori san
40
Spell of type Strike (targetable).
exevo mas san
250
Area spell.
π‘οΈ Knights
Spell Exori adjusted: now activates the elemental damage of the equipped weapon.
Exori also has percentage mana cost (35%), with no minimum cost.
Knights received adjustments to known spells and new spells:
exori
35% of total mana and activates the weapon element.
exori hur
Spell of type Strike (targetable).
exeta res
Provokes creatures with a duration of 8s (monsters do not flee).
π Rookstayers (no-vocation)
Players residing in Rookgaard can also cast some specific spells, maintaining a complete gameplay experience.
utevo lux
exiva
exani tera
exani hur
utani hur
exura min
exura med
π₯ Mana Cost Adjustment β Spells with Percentage Cost
Why did we adjust? With the introduction of staffs and the enchantment Mana Leech, mages (Sorcerer and Druid) had a sustain far superior in the endgame. To balance this, some spells now cost a minimum mana value or a percentage of the total mana, whichever is greater.
β οΈ Important: These changes mainly affect players starting from level 160.
Energy Beam (exevo vis lux)
100
2%
Fire Wave (exevo flam hur)
150
3%
Great Energy Beam (exevo gran vis lux)
200
4%
Energy Wave (exevo mort hur)
250
5%
Ultimate Explosion (exevo gran mas vis)
800
16%
Ice Wave (exevo frigo hur)
200
4%
Poison Storm (exevo gran mas pox)
600
12%
Practical example:
If a character has 1,000 mana, the Ultimate Explosion will cost 800 mana (because 16% of 1,000 = 160, less than the minimum cost).
If the character has 10,000 mana, the spell will cost 1,600 mana (16% of 10,000), because it is greater than the base cost.
These changes ensure a fairer combat, balancing the power of the vocations at different stages of the game.
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