# Spells

In Exordion, to ensure a fairer and more balanced game, we made specific adjustments to each vocation. Below, you can find a summary of the main changes and improvements implemented for each class.

## ⚔️ **General information:**

* For the complete list of **spells and runes**, access [here](https://exordion.com.br/?spells).
* For information about **regeneration**, check [here](https://exordion.com.br/?serverinfo).

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### 🌀 **Mages (**�� **Sorcerers &** 🌿 **Druids)**

* **Strike-type spells** are now **targetable** (aimed directly at a target).
* Implemented **percentage mana cost system** ([see details at the end of the page](#ajuste-no-custo-de-mana-magias-com-custo-percentual)).

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### 🧙 Sorcerers

* **Buff to the Exevo Flam Hur (Fire Wave) spell:**
  * **Increased area** (covers more SQMs);
  * Damage and mana cost proportional to **60%** the Energy Wave spell.

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### 🌿 Druids

* In addition to being able to cast **Icicle** and **Avalanche**, Druids have adapted spells:

<table><thead><tr><th width="197">Spell</th><th width="134.5999755859375">Mana Cost</th><th>Description</th></tr></thead><tbody><tr><td><strong>exana sio</strong></td><td>30</td><td>Heals 50% of the effect of <em>Exura Sio</em>.</td></tr><tr><td><strong>exevo frigo hur</strong></td><td>200</td><td>75% of the damage of <em>Mort Hur.</em></td></tr><tr><td><strong>exevo gran mas pox</strong></td><td>600</td><td>75% of the damage of <em>UE (physical damage).</em></td></tr></tbody></table>

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### 🏹 Paladins

* Paladins gained new weapons, new ammunition and also new spells:

<table><thead><tr><th width="159.39996337890625">Spell</th><th width="148.39996337890625">Mana Cost</th><th>Description</th></tr></thead><tbody><tr><td><strong>exevo con hur</strong></td><td>150</td><td>Conjures <strong>8 Sniper Arrows</strong>.</td></tr><tr><td><strong>exevo con mas</strong></td><td>500</td><td>Conjures <strong>12 Diamond Arrows</strong>.</td></tr><tr><td><strong>exori san</strong></td><td>40</td><td>Spell of type <strong>Strike</strong> (targetable).</td></tr><tr><td><strong>exevo mas san</strong></td><td>250</td><td>Area <strong>spell</strong>.</td></tr></tbody></table>

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### 🛡️ Knights

* Spell **Exori** adjusted: now activates the **elemental damage** of the equipped weapon.
* **Exori** also has **percentage mana cost (35%)**, **with no minimum cost**.
* Knights received adjustments to known spells and new spells:

<table><thead><tr><th width="164.4000244140625">Spell</th><th>Description</th></tr></thead><tbody><tr><td><strong>exori</strong></td><td><strong>35% of total mana</strong> and activates the <strong>weapon element</strong>.</td></tr><tr><td><strong>exori hur</strong></td><td>Spell of type <strong>Strike</strong> (targetable).</td></tr><tr><td><strong>exeta res</strong></td><td>Provokes creatures with <strong>a duration of 8s</strong> (monsters do not flee).</td></tr></tbody></table>

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### 🏠 Rookstayers (no-vocation)

* Players residing in Rookgaard can also cast some specific spells, maintaining a complete gameplay experience.

<table data-card-size="large" data-column-title-hidden data-view="cards" data-full-width="false"><thead><tr><th>Spell</th><th data-hidden>Description</th></tr></thead><tbody><tr><td><strong>utevo lux</strong></td><td>Create light.</td></tr><tr><td><strong>exiva</strong></td><td>Small heal.</td></tr><tr><td><strong>exani tera</strong></td><td>Go up/Down holes.</td></tr><tr><td><strong>exani hur</strong></td><td>Lateral (parallel) movement.</td></tr><tr><td>utani hur</td><td></td></tr><tr><td>exura min</td><td></td></tr><tr><td>exura med</td><td></td></tr></tbody></table>

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### 🔥 Mana Cost Adjustment – Spells with Percentage Cost

**Why did we adjust?**\
With the introduction of [**staffs** ](https://exordion.gitbook.io/exordion-wiki/en/systems/staffs)and the [enchantment **Mana Leech**](https://exordion.gitbook.io/exordion-wiki/en/systems/rarity-system/enchantments), mages (Sorcerer and Druid) had a **sustain** far superior in the endgame. To balance this, some spells now cost **a minimum mana value or a percentage of the total mana**, whichever is **greater**.

⚠️ **Important:** These changes mainly affect players starting from **level 160**.

<table><thead><tr><th width="364.20001220703125">Spell</th><th align="center">Minimum Mana</th><th align="center">Percentage Mana</th></tr></thead><tbody><tr><td><strong>Energy Beam (exevo vis lux)</strong></td><td align="center">100</td><td align="center">2%</td></tr><tr><td><strong>Fire Wave (exevo flam hur)</strong></td><td align="center">150</td><td align="center">3%</td></tr><tr><td><strong>Great Energy Beam (exevo gran vis lux)</strong></td><td align="center">200</td><td align="center">4%</td></tr><tr><td><strong>Energy Wave (exevo mort hur)</strong></td><td align="center">250</td><td align="center">5%</td></tr><tr><td><strong>Ultimate Explosion (exevo gran mas vis)</strong></td><td align="center">800</td><td align="center">16%</td></tr><tr><td><strong>Ice Wave (exevo frigo hur)</strong></td><td align="center">200</td><td align="center">4%</td></tr><tr><td><strong>Poison Storm (exevo gran mas pox)</strong></td><td align="center">600</td><td align="center">12%</td></tr></tbody></table>

**Practical example:**

* If a character has **1,000 mana**, the **Ultimate Explosion** will cost **800 mana** (because 16% of 1,000 = 160, less than the minimum cost).
* If the character has **10,000 mana**, the spell will cost **1,600 mana** (16% of 10,000), because it is greater than the base cost.

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These changes ensure a fairer combat, balancing the power of the vocations at different stages of the game.
