# Bestiary

The training system of **Bestiary** records how many monsters each player has defeated. For each creature there are **3 stages** (each with an EXP reward) — upon completing a stage you also **summon a corresponding elite monster.** corresponding.

<figure><img src="https://1345368916-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F2N7QQbgWTnrvpmrc6VMD%2Fuploads%2FWzhTtuY4d0gAw2DM95Zc%2Fimage.png?alt=media&#x26;token=3400e99f-18d2-4b74-aa02-f1c0b57932ca" alt=""><figcaption><p>Tracker</p></figcaption></figure>

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### Stages and elites

* **Stage 1 — Prowess:** Green Skull 🟢
* **Stage 2 — Mastery:** Red Skull 🔴
* **Stage 3 — Expertise:** Black Skull ⚫

> Upon completing each stage of a creature you earn that stage's EXP reward **and** summons the associated elite monster.

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### Bestiary experience calculation

The experience received per stage is calculated by:

**Bestiary EXP = 5% × Monster EXP × stage amount**

Step by step (example given):

* Monster: **Dragon** → EXP = **700**
* Stage amount (e.g.: count used in the example) = **1000**

Calculation:

1. 5% of 700 = 0.05 × 700 = 35.
2. 35 × 1000 = **35.000**.

Therefore, **5% × 700 × 1000 = 35,000** EXP.

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### 🧮 Counting Kills (Defeated Creatures)

Kill counting in the **Bestiary** follows the same rules used in the [system of **Task**](https://exordion.gitbook.io/exordion-wiki/en/systems/tasks-system):

* You must deal **at least 10% of the total damage** to the defeated creature for the kill to be counted.
* If the creature is defeated by more than one player, **each participant receives 0.5 kill**.

#### ⚔️ Group Kills (Party)

* The total damage dealt by the group must be greater than **10% × number of members**.
  * Example: if the group has 5 members, the total damage needs to be greater than **50%** of the creature's total damage.
* When the requirement is met, **each member is credited with 0.5 kill**.
* This rule is valid only when the group has **Shared Experience enabled and active**.

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