# Enchantments

This is the list of all possible enchantments available in the **Exordion**, with their descriptions and important notes. Each enchantment can be applied to certain item types and directly impacts the character's performance.

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### ⚙️ Enchantments List

Below we list and briefly explain some of the enchantments that may raise questions; the complete list comes next.

<table data-header-hidden data-full-width="false"><thead><tr><th width="205.20001220703125"></th><th></th></tr></thead><tbody><tr><td><strong>Enchantment</strong></td><td><strong>Notes</strong></td></tr><tr><td><strong>Critical Chance</strong></td><td><p>Chance to trigger critical damage.</p><p>Increases the damage dealt by <strong>30%</strong> to <strong>50%</strong> when triggered.</p></td></tr><tr><td><strong>Life Leech Amount</strong></td><td><p>Recovers a fraction of the damage dealt as <strong>HP</strong>.</p><p>Fixed activation chance: <strong>20%</strong>.</p></td></tr><tr><td><strong>Mana Leech Amount</strong></td><td><p>Recovers a fraction of the damage dealt as <strong>MP</strong>.</p><p>Fixed activation chance: <strong>20%</strong>.</p></td></tr><tr><td><strong>Reflect Chance</strong></td><td>Reflects <strong>50%</strong> of the damage received back to the attacker (does not mitigate damage).<br>⚠️ Works against players only with <strong>PvP activated (closed hand)</strong>.</td></tr><tr><td><strong>Luck</strong></td><td>Chance to trigger a bonus when defeating creatures.<br>Increases loot chance by <strong>50%</strong> and displays the "Luck" animation.</td></tr><tr><td><strong>Healing</strong></td><td>Increases the healing of spells or runes used on yourself.<br>⚠️ <strong>Only works on self-healing</strong>.</td></tr><tr><td><strong>Magical Damage</strong></td><td>Increases the damage of any offensive spell cast, regardless of element, instant spell, or rune.</td></tr><tr><td><strong>Magical Protection</strong></td><td>Decreases the damage received from any offensive spell, regardless of element, instant spell, or rune, from monsters or other players.</td></tr><tr><td><strong>Elemental Strike</strong></td><td>Chance to trigger extra elemental damage equal to your character's level (Can be boosted with Elemental Damage %).</td></tr><tr><td><strong>Elemental</strong> <strong>Damage %</strong></td><td>Increases the percentage of damage dealt of a certain element.</td></tr></tbody></table>

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### 🧮 Enchantments Calculator

The **Enchantments Calculator** is a tool available on our website that allows you to **accurately simulate the maximum values of each attribute (enchantment)** that an item can reach.

🔗 **Access it at:** <https://bravora.exordion.com.br/?enchantments_calculator>

### ⚙️ How it works

The operation is simple and straightforward:\
Just enter the **Item Power** in the indicated field.\
You can also **filter by equipment slot**, such as weapons, rings, boots, among others.

The calculator will display:

* All **available attributes** for that equipment slot;
* The **maximum value** that each attribute can reach according to the **Item Power entered**.

### 🎯 Why use it

This tool is **essential** for anyone who wants to understand the **maximum potential of each item**, making it easier to decide when **enchanting, trading, or optimizing equipment** within Exordion's rarity system.

Simple, but extremely important and functional.

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### ⚠️ Important Notes

* **Enchantments do not apply between members of the same party.**
  * For example, **do not reflect damage**, **do not leech life/mana, do not trigger critical hits, etc.**
* You can view the active enchantments on your items through the **Enchantments module.**
  * ⚠️ **Note:** The module displays only **enchantments obtained through the rarity system**.\
    Fixed **attributes** or **item defaults** (such as armor, defense, base damage) **do not appear** in this panel.

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✨ Enchantments let you customize your gear for different situations and combat styles. Adjust your weapons, armor, and accessories to maximize your potential in Exordion!

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Check out this video made by our partner Borgomani, talking about [Safe Zone](/wiki/en/systems/safe-zone.md), [Guilds ](/wiki/en/gameplay/guilds.md)and [Rarity System](/wiki/en/systems/rarity-system.md):

{% embed url="<https://www.youtube.com/watch?v=6lC0f4wNgNE>" %}


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