π΄ββ οΈAnti-Maker
The system Anti-Maker War was developed to inhibit the use of "makers" (low-level characters used to block passages or sabotage battles) in direct wars and prevent the blocking of important PvP areas, ensuring greater fairness and fluidity in disputes between guilds.
π« System Objective
Prevent blocking with makers in war zones or hunting areas.
Allow guilds at war to remove makers (low-level characters) without suffering unfair penalties.
Preserve clean and competitive PvP, without preventing the legitimate use of characters in real battles.
β
How Does It Work?
A player may attack and kill a low-level character without penalties (without the attacked losing experience or level), provided that all the conditions below are met:
The aggressor must be a member of a guild.
The aggressor must have at least 5 members of their own guild on screen, including themselves. βοΈ Note: Members will be counted within up to 2 floors above or below the aggressor's position.
The aggressor's guild must be involved in any war (war).
The aggressor must be at least double the level of the attacked character.
The attacked character cannot be in the same guild, nor in guilds at war with the aggressor's guild.
The attacked character must not have any skull (white or red skull).
The player attacked cannot be higher than level 150.
β οΈ Important:
β The attacked player will not lose experience or level when dying under the system conditions.
β They will be teleported directly to the temple, without losses.
βοΈ The aggressor will receive a white skull and 1 minute of PZ Lock for attacking the protected (like any normal attack), even without frag punishment.
β Players who abuse the system to hunt weak players outside of war context may be banned after Staff review.
π‘οΈ Summary of Conditions:
Aggressor is from a guild
β Yes
Aggressor's guild is at war
β Yes
Have at least 5 guild members on screen (same floor or Β±2)
β Yes
Aggressor is double the level of the attacked
β Yes
Attacked is not in the same guild or at war with the aggressor
β Yes
Attacked does not have a skull
β Yes
This system aims to maintain balance in wars and ensure the flow of real PvP, eliminating the abuse of makers for blockages and unfair advantages.
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